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Wahey, the latest update for Helldivers 2, patch 01.002.200, polished a bunch of weapons and strategies, but some enemy changes should mean you are still fighting fairly

Helldivers 2 just got a new patch that brings quite a bit of balance adjustments to weapons, strategies and even some enemies, such as tweaks like weapons, strategies and so on. But, before you freaked out, this time the matter was heavy on the buff side.

Given that another planet has been blown up by Meridia Black Hole recently, it is no surprise that players will welcome these uplifts to their arsenal. After all, getting some denim-themed Warbond gear this week isn’t enough to celebrate.

Then make the adjustments, then – outlined in the comments for patch 01.002.200. Arrowhead also released a video that saw HD2 design director Niklas Malmborg and game designer Lennart Holmgren pass these changes, which you can watch below if you are not the one you read.

Big headlines are a series of gains for major weapons and strategies, and have a large number of assault rifles and SMGs, such as damage or magnetic damage or increased MAG capacity. Several guns have been adjusted more than once, such as the slugger shotgun that both damage and reduces losses, while the pummeler will now reduce shots to cause Stun, while the burster’s armor penetration is upgraded to heavy. Especially the last one seems to perform well on Reddit.

Strategically, uses like Rocket Pods and outer jackets have increased their use, while guns such as Stalwart and HMG have been polished. However, before you worry that this is too easy, there are some enemy adjustments that should balance the issue. For example, both lighting and automaton landing should be harder to remove now, either because they can hit more hits or are more likely to lift their shields.

Arrowhead adds that robots should now have faster “big group reaction speeds”, and it also “increases the number of AI calculations the game can perform”, which “mainly affects the scene and affects with a large number of egg-laying enemies, thereby improving their response time in these situations.” However, mathematical tweaks will also come with a “slight trade-off in game performance.”

In addition to these main sections, you can also read comments about Steam for a complete picture that provides bug fixes from this patch.

What do you think about the balance adjustment of patch 01.002.200? Let us know below!

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