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Unlike GTFO, Wolf’s Nerds have both microtransactions and DLCs, but that doesn’t mean that 10 Chambers will put anything “manipulative” into the next game

When 10 Chambers launched GTFO in 2019 to enter early access, the world and the video game industry were a very different place. The studio, which was composed of only nine employees at the time, didn’t know if there were audiences of super hardcore cooperative FPS. So it launches the game with a very simple proposition: it’s quality, you can buy it once, and you can get everything. No MTX, no DLC, no nonsense. Quelle was surprised, it gathered a huge loyal following, sold over 2.5 million copies (only on PC) and recovered all development costs in 9 days.

But this was six years ago and a lot has changed since then. Now, all 10 Chambers’ efforts are on the pack. The team consists of many day-old developers, and is making what is called the “4 Player Cooperation Robbery Game” and “Techno-Thriller FPS”, where you play as a group of criminals, creating a bunch of corporate espionage, thefts, and sometimes even a giant company competing in competition that has built an unregulated financial field in an unregulated Mega company, an uncontrolled Peacific eacy Ocean. It was announced at the Game Awards in 2023 and we have seen (and heard) that there are already a lot of games.

Perhaps to showcase games designed to showcase the dangers of power and money, my conversation with 10 Chambers audio director Simon Viklund quickly turned to monetization technology in 2025, and how much has changed developers since the launch of GTFO Uber-Succcessupsful.

“The way we start GTFO – you pay for it at once, and you have the whole game – it’s a viable business approach when we’re a member of our 9-year-old employee.” “But now we’re 100 people with a bigger burn rate, and Wolf’s Nest is an ambitious game. So we want it to become a live service genre.

“It won’t be a subscription service, it will be a premium price. Maybe it’s two-thirds of the usual cost of a third of the game. So it’s more about GTFO, payday games and Vermintide levels – other first-person co-op games. That’s the space we take up.

“So, yes, there will be microtransactions very likely. Mathematics liar Where, you can buy $100 for $20 and then everything you can buy in the game costs 64 Buckazoids, so you can never get rid of all Buckazoids, so you will always tell you in your mind: ‘I I’m leaving money in the game, I need to buy more Buckazoids’. It’s manipulative, something like that.”

One shot the gun into the vault chamber, the other crouched down and aimed at the invisible enemy.

Classic heist gameplay and cyberpunk twist? Yes, OK. | Image source: 10 chambers

So the way forward is to put more content into the game and provide players with options. MTX may be resolved in the form of a weapon or character skin, and everything will be marked as clearly as possible – and sold in actual currency – so that you know exactly what you make money. Oh, there is no loot box either. Obviously.

“Of course there is no gambling! So, of course nothing is it, you know: ‘I’m going to buy this box, I don’t know what’s inside.

10 Chambers also learned from other developers’ mistakes. Its policy is that if you purchase a DLC that unlocks new tasks or regions for you to play, you will be able to host the content and invite people to play those who don’t have the same DLC. The game with Hazelight allows you to have friends collaborate on games without having to buy a champion twice in the same way.

“That’s what we’re not going to divide the community into people with DLC, without DLC, and nothing like that,” Viklund continued. “So, it’s not going to be something dark. You know. We’re going to be generous. But people need some way to keep supporting the game.”

A creepy collection of rubble, neon, pumice and red lights as men try to leap from platform to platform.

Many robberies will peak in the form of “dive” – ​​you can enter the brains and parkours of living people through their unconscious minds. Cool, right? | Image source: 10 chambers

Viklund’s words about monetization even involve the “wrapping paper” of the narrative, which defines the world of the wolf. He imagined the idea of ​​Player 1, inviting Player 2 and 333 to the new district of this dystopian cyberpunk world, as a license sharing system, the “boss” who planned to rob is working hard to make his criminals accessible to Skyscraper/Megastructure, and they will be on their next job.

“You can kind of role-play,” he laughed. “You won’t say ‘Oh, I’m matching with other players’. No, you’re going to go to the dark web and find companions or crime members’ or anything else. It’s a juicy concept, and it’s the whole thing about robbery and crime underworld, you can put this topic so much.”

Wolf Nest is a solid game. What I’ve played so far (seek the preview as soon as possible) is a nervous, clever attitude toward the genre of robbery, the genre is part, part, part hot, part time for 2 and part control (Remedy Game). Yes, this mix is ​​a bit overhead, but it’s “the worst version of the game anyone will play” because of the fact that it’s alpha, it’s Viklund. And it’s still very good. I can’t wait to get more content.

We know 10 Chambers made a nice match – Overkill’s payday and 2nd time, GTFO proved that – now the studio is promising to support, keep alive, keep players playing. GTFO iron is Cried For more content, they may never get it. But if the 10 Chambers’ gambit is paid for the money it wants and the money and fuel nest for the fuel Wolves, then… maybe the best in the studio is yet to come.


The wolf’s nest will be launched soon to enter as early as possible. It will boot for PC, but no window is given at the time of writing.

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