The coming of the Kingdom: Deliverance 2 has nearly reached 2 million sales, reminding parent company Embracer’s to bring great products to the market”
As VGC reports, the Kingdom is here: Deliverance 2 sold 2 million units on all platforms, and after its launch date alone reached $1 million. Apparently, this “reminds” the Embracer Group, the parent company of developer Warhols, that selling good games people like and want to buy is an important part of the business.
Embracer CEO Lars Wingefors said in response to the news: “The success of the Kingdom: Save II reminds us of the core to bring great products to the market.” “Quality teams need the resources and time to execute them Vision. This trust enables everyone, including gamers, employees and shareholders when you have the right team. I firmly believe that in the future we will stay among industry leaders in the core business verticals.”
This observation should be obvious to anyone with a rough knowledge of the industry, but because the experienced team behind the beloved game is forced to quickly become the radical stance of the C-Suite suit on projects that are not thought-provoking. outside of the expertise or area of interest, then close when these games inevitably fail. Embracer’s own Daedalic Entertainment does a good thing in the 2D adventure game. After that, Daedalic gave up one-third of his staff and completely got rid of his own game.
Embracer Group was one of the first major publishers to succumb to the still wealthy gaming industry, and many of its layoffs and cancellations of new Deus Ex games, especially in the multi-year industry spending of conglomerates, the acquisition situation Under, Saber like gearbox (sold to Take-Two) (sold to Beacon Interactive), Dark Horse Comics, Eidos Montreal, Plaion, etc.
But if the idea of the novel is that there is enough time and investment in good video games behind them will sell well, and will be good for the business in the long run, am I suffering from the past? At least, congratulations to Warhorse Studios on its successful sales, at least a weird game.