PlayStation network outage proves that PC gamers need to resist their mandatory login requirements
The censorship bombing movement is often motivated by semi-familiar cultural war “controversy”, involving trans people, queer developers or so-called freelance writing consultants, bent over millions of dollars companies to their will. Last May, though, we saw a good example of the practicality of the bomb, namely, delaying real consumer dissatisfaction: Helldivers 2’s PlayStation network login requirement.
To be fair, for Sony and Arrow, the requirements to be implemented from the very beginning were conveyed, and at the time, the bet didn’t seem that high. Many players point out that gamers are excluded in countries where steam can be used but cannot be used as a reason for boycott imposition, but Sony largely surrendered its PCN ambitions for PCs, and still oddly ruled out Helldivers 2 and Its other versions, its other versions, and its other versions, today, players around the world seem less troubled.
Let’s call it Spades: Most of the rebound is because Sony’s demands are annoying, and the so-called “player protection” reason is clearly taken here to force more users to feel insulted when entering Sony’s PSN ecosystem. If you don’t need it, you must take into account online services you won’t use, and another company insists on using your email and other personal information, always Annoying.
But this weekend we witnessed this problem much more than that, and when we were bothered, the PC gamers’ ability to dodge bullets. Sony’s PlayStation network was completely out of shape for 24 hours, and the company refused to provide an explanation for what happened. If Sony firmly kept a solid login on psn login Hell 2, it would be as easy as it would be on the PC, just like on the console. Same as above, if Sony retains the login requirements for single player games: You can effectively play ragnarok offline back Create or log in to a PSN account (unless you choose a convenient mod), but like installing a PS5 optical drive, a PSN interrupt prevents the first time setting up something that doesn’t require an Internet connection at all.
Sony doesn’t seem to understand the PC audience. I bet this will only be dragged onto the platform by the continued healthy growth of PC gaming and the relative stagnation of consoles. But demanding and delaying Sony’s PC players’ succumb to me: a company that believes it’s operating from the intensity of the place, making PC gamers exclusive use with essential PlayStations we’ve lost for a long time.
The truth is, Sony has to win us. There are too many good games on PC to acquiesce to bind a service that was founded by charging players for additional internet access to the internet using the games they already paid for, internet connections and consoles. Fourteen years ago, one of the biggest cybersecurity disasters in the 21st century so far. We don’t even know what happened to the PlayStation network between February 7 and 8, or maybe compromised, and Sony still won’t say it. But after reporting this absolute cluster, it became clear that, like PlayStation Network, mandatory “service” mandatory signatures are not only annoyance: they are a hateful intensity that avoids risking consumers at all costs .