Magic: Party’s quirky wheel set is actually good
Last year, we had a murder mystery about Magic: Party followed by a Wild West. As cynics say, they are “the magic of detective hats” and “the magic of cowboy hats.” Now, since the Eetherdrift kit is basically themed with racers and twisted metal, cynical people say it is “the magic in racing helmets” when something people really want (for “people” read as “cranky redditbros” ) is more tradition. fantasy.
This is false to me. For beginners, we just got the foundation, a set of original inspirations that trace back to the game, and in some cases the original cards, which are a set of cards with lots of dragons, angels and swords turned into farming. If you are pursuing traditional fantasy, you will eat well on the basic table. Eetherdrift is for those who crave diversity and don’t want to eat the same high fantasy meal Each Weeknight.
And, as someone who only seriously collects magic and not just plays the digital version with Kamigawa: Neon Dynasty (a cyberpunk that comes with mech and cards completely), like Born Born to Drive, the idea of Magical Carmageddon seems Not too far. . Magic’s multiverse is obviously not full of conveniences in the world that advanced in the Middle Ages (the new Capenna is blatantly a demon of the 1920s), so I say, I’ll say something weird the better.
I’m at one of my local game stores and have a lot of games in Melbourne that have participated in pre-release events and tested drives. The benefit of these pre-issuance events is how casual they are. The host did call time so that you could finish the first game and hit the others, but my table ignored this without hesitation and played a four-player game that lasted the whole night, This is more like a match in a game than a series of matches. One-on-one duel.
Sealing means opening various boosters and building decks from available items. I would love to build a black deck in Pactdoll horror movie, a toy car driven by a killer doll, which gives you a life point and grabs it from all your opponents as you play artifacts One left. There are a lot of artifact cards in Eetherdrift, mainly vehicles, but I decided to build a deck to test the new one speed mechanical.
When you play a card with “Start Engine!” on it, you get a speed, and if you damage your opponent, you add a point per turn. With a maximum speed of four, various card dependency effect triggers. For example, my deck walk sarcophagus changed from 2/1 to 3/3, and my etheric siphon would force everyone else to mill two cards when I draw one. One other player has adopted a similar strategy, etheric siphon and all players, but since I reached the maximum speed in front of them, I believe I will wear out everyone else first.
I didn’t expect players to sit opposite me to limit, this card returns all your vehicles and from the discarded pile to the table, allowing them to attack without crew. We had filled his discarded pile a few times, helping to load the bullet into the gun, and he turned around and fired at the rest of us. The cards you can get with push limits have to be discarded again at the end of the round, but that big swing knocks one player out, reducing the rest of us to the last few points of our life.
However, that didn’t win his game. The player sitting in the far corner soon played Parkdor horror, and then her successive few artifacts effectively drained everyone else’s final life points. I can only applaud. It’s a classic turtle and savage condition where racers cross the finish line while everyone else has engines betray them at home. The perfect marriage of themes and mechanisms.
(Aetherdrift also has a surprisingly in-depth connection to the legend, and narrative designer Miguel Lopez does indeed go to the town when it comes to world building.)
Eetherdrift will be released in the arena from February 11th from February 14th. You can find in-store activities at participating local retailers.