Final Fantasy 14 is, you guessed it, still makes Square Enix the rake rake of dawn, although it may not be all sunshine and tacos
For some time, Final Fantasy 14 (Final Fantasy 14) has been a burden on Square Enix’s balance sheet. That was based on a financial report ended in March 2024 (pre-dawn time), which accounted for 68.4% of its operating profit.
Then again confirmed that the report for the first half of the fiscal year ending March 2025 (The Post-Fence Times) said, well, well, well, constitutes part of the MMO part, which is in Â¥13.1. The company’s billion dollar (about $86 million) (and its “HD Gaming” division lost 1.2 billion yen, or $7.8 million).
Well, I’m here again saying that Final Fantasy 14 continues to do a great job in another set of financial reports, but this time the result is integrated. sn! Since this is a summary, there is no number to go for FF14, but Square says the segment is doing well too — even better.
“In the MMO (large multiplayer online) game sub-segment, net sales and operating income rose compared to the same period of ‘Final Fantasy XIV: Dawntrail’ in the same period in the previous fiscal year, this is the latest Final Fantasy The latest expansion pack of xiv.'” For reference, the full fiscal year report brought operating revenue of the segment to 19.3 billion yen (about $126 million) and net sales of 47.3 billion yen (about $310 million) , so Dawntrail earns more than that. .
If you’ve been following extended news or community sentiment, this can be surprising because it sounds like we’ve all had enough. This story is a bit missed, the content is too slow, the formula is stagnant, the sky falls, yap yap yap. Is its success just a Haishi Rage Building, or are we all just engaged in the long-standing MMO complaining tradition?
The answer is “maybe”. Most of the major issues at FF14 currently affect what I call “stumbling” players – those players have been covered up and played for years and have exhausted the content. I still insist that this MMO is a bloody bargaining and worth a visit because you still have 10 years of RPG storytelling to pass, and Square’s savvy design structure makes it all relevant and playable and the earliest one foamy. Receive new paint on the end sidewalk. The honeymoon period for new players lasts hundreds of hours, so even in the following years, Square continues to stumble upon it, it’s a worthwhile journey.
As for the fantasy of success, it should be pointed out that everyone (intelligent) is hyping Dawntrail. The start of the new story arc and the shiny graphic update are both major draws, you know, buying something that operates revenue figures.
While this compares Apple to Popotos in some way, I should point out that the initial financial ray of expansion is not an accurate sign of things. Wow’s Shadowlands is one of the most annoying expansions in gaming history, selling 3.7 million in its first sky. I have no doubt that the numbers of the blizzard look equally happy.
This does not mean that it is all doom and melancholy. Square Enix’s current Creative Studio 3 Faces is a slow and sinister issue – a March 7.2 release that includes a batch of meat content for the game’s current hungry leisure time – Midcore PlayerBase. Should most players take more than 200 days to do something in your statistics? No, but it will be there.
For this reason, I think Dawntrail’s will continue to attract people. I didn’t raid, so my subscription was basically a tax on keeping role-playing with my partner – otherwise I wouldn’t touch the game – but I would get stuck in Shades’ triangle with Glee.
Since it will appear around March, the current fiscal year will end in March 2025. Unless the content somehow becomes the full stinky smell, things will be clumsy for the foreseeable future, and OL’s reliable MMO segment will still extract the necessary numbers. But, the next extension and what followed drought? I don’t know if FF14 will last for ten years to endure the slow burning dissatisfaction of veterans. Let’s pray for a makeover.